Overview
As one of only two developers on this cross-platform, online multiplayer game, I was responsible for creating every visual element, ensuring a polished and immersive player experience. DEATHPIT 3000 was fully released on Steam and received recognition, including the Game Development World Championship’s Fan Favorite award.
This project provided a unique opportunity to gain hands-on experience across all stages of game development, from initial concept and prototyping to final release and post-launch updates. Working on such a comprehensive project allowed me to deepen my skills in art, design, technical workflows, and project management, giving me a well-rounded understanding of what it takes to bring a game to life.
Key Contributions
2D/3D Art: Designed and implemented detailed models, sprites, and environments.
Texturing: Created high-quality textures, including bump maps and UV unwrapping, to enhance realism.
Lighting: Applied dynamic and atmospheric lighting for a visually captivating experience.
Animation & VFX: Developed smooth animations and impactful particle effects to heighten gameplay.
UI Design: Built intuitive, player-focused interfaces for seamless navigation.
Audio Design: Managed all audio assets, aligning music and sound effects with the game’s aesthetic.
Game Design: Contributed to core gameplay mechanics and balance, ensuring a cohesive experience.
Promotional Materials: Designed engaging visuals for marketing and Steam assets to attract players.
Recognition & Exhibitions
Award: Game Development World Championship’s Fan Favorite (April 2018).
Showcased: Featured at Level Up Wales, Insomnia 63, and Wales Comic Con.
Escape Room Integration: Selected as the featured game for an Escape Reality room in the UK.
More about DEATHPIT 3000 at www.cyberlambstudios.com