Overview
To streamline production and enhance efficiency, I have developed a suite of tools and templates tailored for Unity workflows. These tools are designed to address common bottlenecks in the production pipeline, enabling both engineers and artists to focus more on creative and technical innovation. I also utilize the power of Artificial Intelligence to deliver these new tools faster than ever.
Key Contributions
Automation Tools: Developed tools to automate repetitive tasks such as integration, asset management, property validation, and keyframe animation, reducing manual effort.
Custom Templates: Created reusable project templates for faster scene setup, consistent asset organization, and standardized workflows.
Impact
Time Savings: These solutions save artists and engineers considerable time on routine tasks, freeing them to focus on higher-value creative work.
Consistency: Ensured uniform quality across assets and scenes by standardizing workflows.
Collaboration: Improved team collaboration by creating shared resources and documentation for efficient onboarding and alignment.
These tools exemplify my commitment to optimizing workflows, empowering teams to work smarter and deliver high-quality results faster.
Add prefabs from a user-generated library with a single mouse-click
Add VFX from a user-generated library with a single mouse-click
Apply animations to any selected game object with a single mouse-click
Manage layers for different render types in entire hierarchies quickly and easily
Batch rename files, game objects, and sprites and atlases generated by TexturePacker
Validate settings and properties for all asset types according to custom requirements
Create Library Templates
Quickly add new templates to the library and auto-generate icons
Add Custom TP Atlas & AC
Quickly add a customized TexturePacker atlas and Animation Controller to the project
Copy/Paste Game Objects & Animations
Copy a game object's hierarchy and animations from one prefab to another
Check Inter-Bundle Dependencies
Instantly find dependencies from one bundle on another
Dependency Debugger
Quickly debug and get detailed dependency information about individual assets
Reference Finder
Instantly identify references from outside bundles on user-defined targets
Export Custom Templates
Export user-created templates as a Unity package
Create Project Folders
Simple interface to create folders according to project conventions
Create Template Folders
Simple interface to create folders for Tempaltes and move assets accordingly
Manage Sprites in Prefabs
Add a custom script for automatic integration based on asset names - useful for developing new templates
Re-Pack Prefabs
Re-pack unpacked prefabs while maintaining any changes
Track Templates
Keep track of how many templates are used in the project and see how much time has been saved!
Texture Resizer
Add transparent pixels around a texture ensuring it's divisible by 4 and can be compressed by Unity
Transform Swapper
Swap any Transform values between two game objects. Useful for centering assets for animation
These tools and templates were specifically designed to enable seamless, automated integration of assets into the pipeline. I collaborated extensively with the creative leads and director to ensure the content aligned with their design vision and project requirements.
This tool enables users to visualize a path within the scene and dynamically distribute custom prefabs along it at regular intervals during runtime.
Additionally, it supports the placement of a secondary prefab at specific points along the path with reduced frequency, offering greater flexibility and precision in asset distribution.
This standalone Python tool streamlines project management by enabling users to transfer files and folders between Unity projects while preserving GUIDs and folder structures.
By facilitating efficient archiving, it helps minimize active project sizes and loading times, optimize workflows, and ensures files can be effortlessly restored when needed.